Half-Life: Alyx Review! – Electric Playground

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#HalfLife #VR #Valve

We’ve been waiting far too long for a new Half-Life game, but now it’s finally here in the form of the VR game Half-Life: Alyx! Was it worth the wait? Victor Lucas has a review!

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35 thoughts on “Half-Life: Alyx Review! – Electric Playground”

  1. 10:19 I played through most of this game seated and it was great. I wonder if you might have enjoyed it more if you played it seated so you wouldn’t get tired and wouldn’t have issues with the wire. Just relax and play it.

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  2. 7:09 Ok Boomer… By the time I was halfway through Alyx, I started to feel as though I had pretty much mastered the controls and moving/reloading/changing weapons to the point that it DID have a good flow to it and felt second nature. If you are still fumbling with the basic controls by the end of the game, maybe it’s just “user error”??? The first time you played PlayStation and tried doing the QuickTime actions in God Of War (press square at the exact right time) when you didn’t have the button layout memorized yet, I bet it felt awkward and clumsy but now that you have been doing it for 20 years its second nature.

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  3. With a wireless vive pro and knuckles controllers all the fumbling and limited feeling of movement is gone and the experience feels right. Your issues are hardware related, the software is brilliant.

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  4. I love that you see the flaws but respect what this game delivers. It’s super early in the VR timeline still and this game is WAY ahead of the curve. I hope it sells well to produce more promising stuff later on from the developers. Solid review!

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  5. I don't know how they would even emulate the feeling of exertion when lifting things, but it never crossed my mind that it was necessary because I was aware I was playing a game; so I feel like if that was occurring to you, then you must have been pretty damn into it, which means the game is doing something else very right.

    I played on the cv1, never had an issue with teleporting while weapon selecting. DID have issues with a button on my controller sticking and making it difficult to reload (which only made things more tense tbh).

    My criticisms are that some of the scanner puzzles wear out their welcome by the end and that the game ramps up the action without really ramping up the difficulty towards the end. The game is incredibly atmospheric and terrifying, so I was grateful with how easy the encounters with enemies are (they are pretty dumb and clumsy) but by the end I'd developed such a mastery of the combat and had received so many upgrades that it felt like it had to up the AI instead of just throwing more enemies at you.

    That said, the game had incredible moments that make it feel like essential gaming.

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  6. I'm a VR nut, but you're completely right. VR experiences excel when they're being something different. When they are just VR versions of games we already know, they often pale in comparison to their 2D equivalents. Having said that, Doom VFR on Playstation 4 with an AIM controller was wonderful. No fumbling, no weird controls, and a real physical object with weight in my hands. I'm looking forward to trying this one day, but might not if it remains PC exclusive.

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  7. There’s a long list of reasons why I can’t get into VR gaming, but among the top reasons is the “clumsy goof” factor that Vic mentions. Once they iron that out I’m in (I’ll also be 70 years old probably so… 🤷‍♂️).

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  8. I think I know what you mean about the weight of stuff in VR, but also when you get shot in the game you just loose a heart and you don't really feel any pain or even bleed in real life.. So disappointed like you in this technology I mean why did they ever make anything after Doom? Yes the visuals are better but really nothing has changed since the beginning. Whats the point!

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  9. It's interesting how subjective the experience is. Some of the things that appear to have bothered you the most about the game were actually among my favourite elements. Fumbling around trying to reload and dropping magazines all over the floor because I forgot to eject the empty one is *exactly* what I suspect I would do in real life if I had a horde of zombies bearing down on me. Having that be my experience rather than reloading perfectly every time like a seasoned military vet (like I would in any other shooter) only heightened the realism of the experience for me. It really felt like I was the one fighting my way through this, as opposed to me just controlling an avatar.

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  10. I haven’t tried this yet, but I sort of felt this way playing Blood and Truth, although I loved that game. Many of the more immersive aspects of VR mechanics are also very finicky to deal with, which can be frustrating at times. As immersive as it is, VR also has this unexpected tendency to make me hyper aware of what senses the experience lacks, such as motion and touch. It’s not easy to locate a clip of ammo and reload your weapon when you can’t feel where anything is.

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  11. that WAs a very confusing review. you seem to be upset that when you pick up a jar you dont feel the jar, do you feel like your picking up a jar when your playing the division? I've seen you give way too many run of the mill mario games a 10 and i know its just your opinion but this game is a solid 10. the moment you start playing on the rooftop and you end up on the street you know this aint your run of the mill vr game. i dont play this game for very long because i dont want it to be over. this is a masterpiece in every way

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  12. You make some excellent points. It's definitely not a perfect experience, but it was still one of my favorite gaming experiences ever. I was blown away! Might help that I was playing on an Index, where the controls are more fluid feeling, along with the increased resolution and FOV. I hope they make more Half Life VR games cuz I thought it was pretty damn awesome. Cords are a dang nuisance tho for sure, that's gotta be one of the first thing next gen VR does away with. Pain in the butt.

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  13. Fantastic review Vic! Half Life 2 has been one of my all time favourite games since it came out and I've been wanting to play this soooo bad but can't afford an entire vr setup. Do you think your criticisms have anything to do with the fact that you didn't play it on valves index?

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