HTC Vive Cosmos review: Is it worth $699?


The battle for at-home virtual reality started with the Oculus Rift and HTC Vive — but these days things are getting complicated. The Oculus Quest proves solid standalone VR is possible, and Valve is pushing the limits of high-end VR with the Index. Now here comes the Vive Cosmos, HTC’s first true successor to the Vive and business-focused Vive Pro.

Technically, the Cosmos is an upgrade in just about every way, but there’s just one problem: It costs $699, which makes it far more expensive than the Oculus Quest ($400) and Rift S ($400). The Cosmos’s price is a baffling strategic decision by HTC when the competition is so strong.

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29 thoughts on “HTC Vive Cosmos review: Is it worth $699?”

  1. If the Cosmos was a car it would be recalled the tracking is horrible. That is why they are now releasing a new faceplate attachment to turn it in to a Vive Pro [for an extra couple of hundred] and you will have to use the old controllers, so base stations controllers = Vive Pro..
    I have the old Vive and my brother bought the Cosmos two days later he took it back, the store is treating it as a return for repair and he is trying to get his money back.
    Cosmos is a rip off with Vive trying to pretend that the faceplate is just an optional extra.

  2. I have no comparison. I only own tge vive pro eye (1500! €)

    And this is definitely to much for the experiences.
    If i had another headset i could compare. I will buy another one (perhaps the Oculus rift). Till now i'm happy with it…

  3. VR still needs a low priced, high quality offering for the majority of PC gamers.

    HTC in my opinion should continue to manufacture the original HTC Vive and lower the cost to under $400 with economies of scale.

    If they don't do something like this, and can, then they are possibly contributing towards hindering the growth of the VR market.

  4. Let's not forget the fact that the controllers have a battery life of what feels like 2 or 3 hours. It's pretty sad, and there's no recharging station or anything, so you might as well toss packs of batteries in the trash unless you plan on buying recharging stations and such.

  5. Man the PC VR market is seriously at risk right now. Valve is in la la land overpricing everything and going for "uncompromising quality" when VR doesn't need that right now, it needs to go mainstream, $1000 plus a PC to drive that thing at 144hz is not the way to go.
    Then we have HTC completely dropping the ball…

    Oculus is doing some great stuff, Rift S is an affordable and competent PCVR headset for the masses, and the Quest is the first step in a new frontier that will no doubt increase the reach of VR into the mainstream, outside even PC gamers.
    But here's the thing, Oculus is owned by Facebook, and as a silicon valley tech giant, Facebook is very likely to just kill Oculus entirely any day now, the company is already bleeding employees including Oculus engineers.
    If Oculus goes, the VR market is fucked, Valve is on the wrong path and HTC doesn't have a good product. There is zero entrypoint for the mainstream if that happens, Oculus is the last bastion.

  6. as of December 18, 2019 with Quest and Valve being sold out till Feb 2020 i think i have an answer for the question asked at 6:32 :)What Cosmos is for – for those who don't want to wait for 2 months :)..

  7. Ok, i realize most think both Rift S and Index has better value than the Cosmos, but i can get the Cosmos for the same price as the Rift S, is it worth it or not?

  8. does not work with any controllers that use base stations unless if you buy a $200 dollar mod that isnt even releasing until Q1 2020. only bonus is they actually have the ability to keep up with demand (looking at you, valve)


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