Torn VR Review HTC Vive Pro

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Here’s my Torn VR Review on HTC Vive Pro. I teamed up with Nathie again for this review. Torn VR will released on Oculus, SteamVR and PSVR 28th August 2018 for Oculus Rift, HTC Vive and PSVR. In this review we’ll give you all the information you need to make an informed decision on whether to buy the game or not…

Torn VR is available on Oculus Store – £22.99 / $29.99
https://www.oculus.com/experiences/rift/1257633284291446/

Torn VR is also available on Steam – £23.79 / $29.99
https://store.steampowered.com/app/557520/Torn/

Torn VR is also available for PSVR – £24.99 / $29.99
https://store.playstation.com/en-gb/product/EP1875-CUSA09641_00-ASPYRTORNREL0001

01:21 – Torn Overview
04:48 – Development
06:00 – Graphics
10:15 – Controls
15:43 – Sound
19:17 – Gameplay
23:24 – Bugs
27:39 – Conclusion

I got Torn VR for free from the developers to play and review on the channel however I was not paid to make this video and my opinions are my own. Thanks for watching []-)

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12 thoughts on “Torn VR Review HTC Vive Pro”

  1. Again an interesting video.
    I have a question for both Nathie and you:
    If Vr was discontinued and you could keep playing only one single game, on any headset, what game would you choose and why?

    Reply
  2. Locomotion ruins the game for me. It's way too slow. Also there is no stick locomotion, the left stick does snap turning just like the right one, it makes no sense. Why not allow normal locomotion like in any FPS game? when will they realise that thousands of people DO NOT feel sick at all with it? Let us enjoy the game the way we like it more, we're paying for it.
    It's a shame because the game looks great but I just don't want to play it like that. Also, no seated option, really? that kind of thing was forgivable in the first days of VR but not now.

    Reply
  3. This happened to me, on the title menu It let me select the menu item but clicking it did nothing. I thought the game was broken however I found out it was because the game was not in the foreground. So it had what I would call half focus, enough focus to play but menus required the application to be focused completely

    Reply
  4. i love this type of review with you and nathie!! please keep doing these. they are fresh and different from the normal review and we get two opinions at the same time!! 🙂

    Reply

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