Can this $1500 Motion System change VR Sim Racing? – YawVR Review – Part 1

By



The YawVR Motion system was brought to my attention a few months ago and immediately got me interested! At a relatively cheap $1490 USD for the Standard Edition, and $1990 USD for the Pro Edition which includes more powerful motors, and additional bracketry for mounting joysticks and sim racing wheels, and 360 degrees of Yaw, could this potentially be a VR Sim Racer’s dream?

Today we get stuck into the hardware to see how it holds up as a Sim Racing rig.

___________________________________________

JUMP IN OUR DISCORD COMMUNITY HERE:
https://discord.gg/7YzjkFQ
___________________________________________

If you’d like to pick up any of the gear you see in my videos, I’d love it if you could use the following links. A small percentage of the profits come back to me to put food on the table for my family and keep this channel growing.

GRAB YOUR FANATEC GEAR HERE:
US: https://boostedmedia.net/go/fanatec-webstore-u-s-a/
EU: https://boostedmedia.net/go/fanatec-webstore-europe-english/
AU: https://boostedmedia.net/go/fanatec-webstore-australia/
JAPAN: https://boostedmedia.net/go/fanatec-webstore-japan-english/

___________________________________________

Keen to support Boosted Media? CLICK HERE:
https://boostedmedia.net/support-boosted-media/

___________________________________________

MY PC SPECS:
https://boostedmedia.net/technology/boosted-media-ultimate-gaming-pc-system-specs/

#yawvr #motionsimulator #simracing

Music: liquicity.com

source

48 thoughts on “Can this $1500 Motion System change VR Sim Racing? – YawVR Review – Part 1”

  1. Whenever this thing moves, the vr detects it as head movement. Nauseating at best. There needs to be a way to isolate the platform movement so your in-game head isn’t swiveling all over the place.

    Reply
  2. I have one. It's a total piece of crap. You can't mount any real pedal set due to the balance issue. The center base for the wheel, just rests in a "groove" and the entire thing pops out and your wheel will not be secured at all. The unit base is completely cheap thin plastic that will break on you. Mine has had nothing but issues, I have only used it successfully once, the rest of the time has been spent waiting for repair parts. I ordered it in July. I am trying to return it at this point, and I will have to spend hundreds in shipping to do so (after spending hundreds in shipping to get it in the first place). Could not be LESS happy w/ the product.

    Reply
  3. Wow what terrible design and QC on this product.Whether it’s designed for sim racing or not, why would you not have a simple lock for the wheel/yoke mount? Not surprising that there’s apparently no Part 2 to this product review.

    Reply
  4. So what exactly are you playing in this abomination? Roller coaster tycoon or something? If it is not suited for driving sims, it is defenitely not usable for any shooter or any game where you are sup. to walk, it is basically useless, exept maybe for flight sims…

    Reply
  5. what happened in the meantime? – No support from YAW guys – no time to test – just crap ??!?!?! All I'd be interested in Part 2 !!!
    Servus & Cheers from BAVARiA,
    ART FLY

    Reply
  6. So many of these devices are so near but you'd think they'd make changes to perfect their designs before putting it to retail… Bad experiences for early customers and reviewers don't make for good future purchases and can quickly lead to your brand getting a bad reputation for unreliability, poor quality, or poor customer service. I like this and they're definately onto a winner I think. It looks cool and compact (which is very good) and I think it would be ideal for many who can't afford super tech but it does seem a bit expensive for what it is. Cheaper, better design, compatability with concoles and I'd buy it…. not at £1200 though. This would be an ideal complimentary device for Sony's upcoming VR2. They should pitch it to Sony for some investment… one thing I heard (excuse the pun) was that it' pretty silent when using which is always a bonus.

    Reply
  7. Putting a thick rubberband on the hooks after it slides in works ok to keep it in place. Looking for a better solution, but it's worked wonderful so far. No issues with the ethernet cable, but I don't understand why you wired it in. It works brilliantly over wifi, no need to hard-wire.

    Reply
  8. Thank you so much for video! It was very instructional. This product is more proof of concept rather than fit and finish. For people that worked hard to save money to purchase this (not everyone have a spare $1500 lying around) then having a drill lying around (I don't) then having the technical/arts & crafts skills to put this together (again…I don't) is a deal breaker.
    Maybe they should outsource the manufacturing…I would pay a few hundred dollars more for a spit and polished version. I mean come on, let the screws screw(?) and the holes line up right at least. I don't think that's too much for a consumer to ask. The idea is great…it's the finish that will disappoint

    Reply
  9. Can't find Part 2. Is it out? Looking forward to your experience connecting it to PC and how is the drive? I bought one and I'm stuck trying to get the PC to see it. Have reached out to YawVR as well. Cheers

    Reply
  10. Great video – look forward to the testing phase. In the same way you tend to trade off fidelity for immersion when playing in VR (which as a VR enthusiast is an acceptable trade-off) I feel for those of us without monster DD wheels the flex might be greatly diminished / an acceptable trade-off for what might be a ton more immersion at a great price? Especially keen to find out what yaws adds to a failing/ on the limit back end.

    Reply

Leave a Comment