The Inpatient PSVR Review: Until Dawn Prequel | PlayStation VR | PS4 Pro Gameplay Footage

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The Inpatient is a PSVR prequel to PS4 teen slasher Until Dawn, and in this review we consider whether the survival horror is a must-buy for your PlayStation VR headset. We’ve also included several minutes of spoiler-free PS4 Pro gameplay footage.

Review code provided by Sony Interactive Entertainment.

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33 thoughts on “The Inpatient PSVR Review: Until Dawn Prequel | PlayStation VR | PS4 Pro Gameplay Footage”

  1. i played around 2 hours and the game is just bad. They just copied some ideas from layers fear, put a shitty story in, bad controls, boring LONG dialogues and released it.

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  2. The Plot extremely boring and unfolds too slow. You feel really like a prisoner in your room where nothing happens! The characters talk also pretty slow and is kind of annoying. the "scary" parts are represented but very loud noises that put you rather in a bad mood then in a fear mood. The Whole game is unreasonable-excessively dark consider that the graphic is overall not that bad. your character keep switching from standing to seated position that force you to re-calibrate every few minutes. The characters in the game are slightly oversized which makes difficult to feel like real-life experience. the controllers dual-shock or PS Move are just impossible to coordinate correctly! just impossible! that's why you can't get all the clue/memories the game then finished in an unsuspected way in which you have solved nothing about your amnesia … I paid half what i paid for Inpatient when I bought There They Lie and I had no expectation for that game but I ended up enjoying quite a bit… motion and controllers where as smooth as they can get compared with the most recent Inpatient
    I would also suggest instead Soul Dimension an "horror-puzzled" game in episodes. the first episode paid around 2-3 dollars and lasted as much as the whole Inpatient and was overall a much enjoyable experience very immersive!

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  3. Don’t know if this is a glitch in the game but when I complete it and the credits are over, the game loads back to the last section when you’re in the elevator. Has this happened to anyone else?

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  4. Are you able to take your time and explore, or does it push you along kind of on rails? A big part of my enjoyment of VR is simply soaking in the atmosphere of the worlds.

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  5. Underwhelming I thought. One jump scare. Ok but I expected more. The butterfly effect only affects the characters deaths and minor changes not your wendigo change from what I could work out. HINT: watch through until the end of the credits

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  6. Good review. Had a question though. I’m currently playing myself with the move controllers but I’m not enjoying the rotation/movement. I usually play free rotation in titles like Skyrim VR & Resident Evil 7 but it’s not exactly “free” here. Was just wondering what settings you had the camera rotation set as it looked a lot smoother then mine.

    TL;DR what rotation setting would you best recommend for this game

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  7. I respect your review of the game … but sir your wrong! First off finish the game .. second I like that you have to keep play to get the right ending! The game was a blast! Yes, not perfect by any means.. but it’s at least a 7.5/10

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  8. I was really hopeful about this game, and played as soon as it was available, but was rather let down by it.
    The opening set up a great feeling, and I was hoping for it to ramp up a lot faster. I played for about 1 hour, and started getting board. The dream parts had me jump a few times, but overall it felt like Saw 1 to me. Just you and a guy trapped in a room.
    Still looking for a really good VR experience outside of Rush of Blood, Star Wars BF VR, Farpoint, and Dick Wilde.

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  9. This game looks boring I think I will pass on this one, plus I already wasted my money with DOOM VR, and SKYRIM VR, terrible games FPS and movement, Thanks Bethesda for ruining this games. There's is nothing left but to go back and replay Masterpiece Resident evil 7 and Farpoint with aim controller.

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  10. I cried a little when you said two hours to finish the story. Different plots may give it replayability, but I would struggle to play it again and force myself to make different decisions.

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  11. For me personally when I played the game last night with the move controllers I had major troubles. It felt wonky and not right. I wish they configured it better because it really strips away the impressions I had about it. I had high expectations 🙁 I'll start using the regular dual shock instead

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