STRIDE | Oculus Quest Game Review

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We review STRIDE on Oculus Quest, and yes – it’s like Mirror’s Edge in VR!

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Contents:

00:00 Intro
01:44 Gameplay
02:53 The Parkour Experience
04:29 Flow State & Physicality
05:32 Graphics & Sounds
07:30 Game Modes
08:52 Conclusion

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17 thoughts on “STRIDE | Oculus Quest Game Review”

  1. The freerunning element is handled well but I don't think it deserves anywhere near an 8/10 especially when compared to it's inspiration which is now a 13 year old game.

    The gun play has issues which impacts the flow of the game. There's no campaign which makes it hard for me to feel invested and the level design rarely makes me feel like I'm in a believable city. All of these issues are certainly fixable and if this happens it'll deserve 8/10 IMO but as it stands it feels like I'm playing a free running simulator with a shooting mechanic cobbled together and haphazardly thrown in rather than feeling like I am freerunner in a dangerous believable world.

    Reply
  2. I need to try this again. I had a rough time getting use to the running, more specifically the jumping but I do like the concept. I really want to enjoy it but having a hard time meshing with the controls.

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  3. I tried stride on the quest 2 before it was released in the invite only beta and I enjoyed it was slightly buggy but preformed super well and looked decent but the store release of it is so much better and everyone should try the game to at least try it

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  4. Ten minutes ago, I saw this game was coming to the quest, so I frantically went to your channel to find a review on it. Five minutes later, I got the notification. Great review at a great time!

    Reply

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