The Walking Dead: Saints & Sinners Review (Skydance Interactive) – PC VR (Quest & PSVR Coming Soon)

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19 thoughts on “The Walking Dead: Saints & Sinners Review (Skydance Interactive) – PC VR (Quest & PSVR Coming Soon)”

  1. this game has more immusive breaking huds popping up then a fing flat game…and is clearly meant to be played sitting down…why would anybody that truly cares about vr want to play this? its just a flat game trying to pass as a vr game…vr games are going down hill

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  2. This already has outdated info. Physical crouching is in an alpha form at the moment in the game via an ini edit. this was added by the devs 2 days after launch.

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  3. wait… WHAT?! a vr game that cant track your height.. that cant track 6dof… that you cant even CROUCH in? a stealth zombie game and you cant creep around a car or ledge crouching irl? made just for sitting? do they even know their audience? i play 99% of vr games (other than sim racing, lol) standing up. they better fix that. im sick of weird and obvious things like this being overlooked on supposedly finished game releases…

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