Star Wars Squadrons: Technical Review and Analysis inc VR | PS4 – PRO – PSVR

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With Star Wars still burning, but not as bright as before. EA are back to try and make it a 2 for 2 following Fallen Order last year.

With a strong VR focus, how much better is this in the intended mode. What are the differences between them and the PS4/PRO. And how good is the actual game?

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47 thoughts on “Star Wars Squadrons: Technical Review and Analysis inc VR | PS4 – PRO – PSVR”

  1. The sound of tie fighter lasers hitting the shields of my x-wing is such an awesome experience. Underrated sound effect right there, and I don't even remember it showing up until Phantom Menace.

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  2. the space battles are not very epic,in the movie there were hundreds of ships fighting,that would have been a better game,this game seems a little lifeless.maybe it would have been better if it was planet based combat

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  3. The VR version looks blurry. I was thinking of buying a used HTC Vive headset but as you say it's the GPU. I have a GTX-1070 may be I need to upgrade to a used 2080Ti…Actually I just bought it on Steam, will try it out my TV – it can do 1080P 120Hz where's my MS Sidewinder 3D Pro HOTAS…

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  4. This isn't good for me my reticle won't stop dipping into my ship and my hotas is laggy good for story mode sucks for multiple cant get a single kill i cant hold my reticle on target on controller i can with TV not with the ladder

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  5. You asked the golden question for me. "Will this game be able to be played on PSVR on Playstation 5? Playing on a basic PS4 I'm really hoping the Playstation 5 is compatible with PSVR day one (or at least within launch window) and I hope it upgrades the visuals too. Great video sir!

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  6. does this get anywhere near or beat the vector starwars games on the amiga and the sega arcade game that also had the light sabre fight with vader???!!! or are we still miles away from those????

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  7. Seriously, you gonna start the video giving Indiana Jones history lessons? Way to get absolutely way out of topic right from the start. Get to the fucking point. I don't need you going through the entire star wars backlog of games just to sound clever.

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  8. Nice analysis!. I wonder if PS5 can take advantage of its Ray tacing capability over reflective surfaces for getting the second perspective for the stereoscopic 3D view of PSVR kepping the resolution at maximum (like the scene of Spiderman Miles Morales reflected on the building's windows). That would be awesome!.

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  9. The 'flight models' are pretty bad and there is no real sense of inertia. The AI ships move in bizarre ways. I also didn't like the way it just launched straight into two big dogfights rather than gradually building the suspense with slower paced missions first. It feels far more like an arcade game, rather than a simulator. Why can't we fly in/out of the hangars, etc. It's 'OK' but oddly not as immersive as even the original X-Wing, which I had the pleasure of playing when it first came out in the 90s.

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  10. Good video, but some oversimplification when you say it must render the same image twice, well it's 2 different viewports, so these are 2 different images, and also when you say the CPU must do twice as much work, that's not true though, a lot of things don't need to be redone like AI, physics, controls, the game main loop …

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  11. PC port suffers from bad frame time and tearing issues at launch. Quite disappointing since great fun game is held back by lack of working in-game graphics settings and generally broken compatibility especially with high frame rate displays.

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  12. Wow mate, Afterburner with a hydraulic cabinet: Taking me back to being 9 years old in the StarCade at Disneyland. $1.50 per go was a lot of money back then!
    But that's why we love VR today, StarCade quality games in our own flat.

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  13. it would be really cool if they added the trench run. I played the old vector line star wars arcade game in the 80s. Man how cool tech has come along, it runs great on pc too, but they are addressing a high frame rate bug. 60 locks great, but 90 does not feel like 90 on my rift. smooth as butter with 45 with ASW on.

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