HP Reverb G2 VR Headset Review!

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We test and review the final shipping production model of HP’s Reverb G2 virtual reality headset, which has some meaningful improvements over the pre-production prototype we used this past summer. Here’s how its high-resolution panels impacts VR experiences, where the headset comes short, and how it compares with the Valve Index and Oculus Quest 2 for tethered PC VR gaming.

Shot and edited by Norman Chan

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39 thoughts on “HP Reverb G2 VR Headset Review!”

  1. i hope HP sell this in my country like they did with the first Reverb because Valve index will never sell which is sad because i want one, good to see they fixed some of the parts and hope they fix the controllers too with updates and stuff

    Reply
  2. Reverb g2 over Rift S? NOPE. With the Rift S you can be competitive in Pavlov and Onward, with the G2 you cant. Almost all VR experiences and games need working controllers, so the g2 is a nogo if you want to do anything else than simulations. I would even recommend the CV1 over the G2, because controller tracking is one of the most important points for VR, even more important than resolution. There is no way you get immersed, if your controllors are constantly stop working, or drifting away from your hands and therefore even the CV1 as better immersion than the G2 or any other WMR Headset. If you want something decent, buy an Index, Quest 2, or if you have too much money, a Pimax, these have working controller tracking.

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  3. i wanna play a variety of games but there is soon a space adventure kinda game dlc coming out (Elite Dangerous: Odyssey) and im not sure which headset to get for christmas but i know im going to play alot of shooters and hopefully take them quite seriously and become rather immeresed. Does anyone have any advice perhaps from people who have used this headset or the valve index?

    Reply
  4. so can you use the base station controllers from the original HTC reverb ? i have that unit now and i am upgrading to this, that would be awesome if you could do that

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  5. I own this headset. The visuals are impressive, but the tracking needs a lot of work. It constantly loses track of my hands when I have them directly underneath the headset. Which is more common a thing than you'd think for games like beatsaber. I wish I hadn't gotten rid of my Oculus Rift S, the better visuals isn't enough to warrant this huge downgrade in hand tracking.

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  6. Nice and fair review! 🙂 Have the G2 for about a week now and can agree with everything said. The visuals are just awesome with this headset. Tracking is absolutely fine for me with every game I tried until now but of course lighthouse is better in this aspect.

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  7. Im planning to use this one or the valve index for prolonged simulator sessions, also by people not used to vr or gaming. So consistent fps is important i think. From that perspective, what do you guys recommend i choose? I thought the index, since it has higher fov and balance on the head? On the other hand, the reduced screendoor and increased res (have beefy pc) would advocate the g2 maybe..? For this sim i will not be using controllers so controler tracking is not a variable i take into account.

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  8. Angielski

    It is not true that MURA has completely disappeared. It's still seen in the HP Reverb G2. Just look at the sky in MixedReality Portal (Home). MURA is clearly smaller than the G1, but still visible.

    Reply
  9. the power requirement is a bummer, but if that solve issues with stability is welcome. What I do not understand is why the Rift S can work with just USB power from the computer, while the reverb can't. You mention 45W power requirement; which seems insane, considering I have LCD monitors that use barely 15W power, and we are talking 21' monitors, not 6' monitors.
    The only downside is the controllers; if you use oculus games via steam, you won't be able to use games that require you to point or use fingers, since the controllers for the reverb G2 does not have finger sensors… Unless you want to nullify the fact you don't need sensors, and buy the index controllers AND the lighthouses to use the controllers. No offense but that seems the worst idea ever.

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  10. The Realtek Audio Driver sucks and needs Loudness EQ in Sound Hardware Setting Enhancements. Try replacing the driver with High Definition Audio Device driver instead. That might unleash all the volume and bass it has without the EQ which takes resources too.

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  11. For me its just a total fail..unless as he mentioned you prefer the games he mentioned that don't require the kind of tracking most of us are accustomed to. Though I'm salivating over the improved optics, tracking and the controllers is one half of the experience. I don't want to go backwards with tracking from the Oculus Rift S, so I'll continue to be patient and wait for an affordable solution where the optics are as good as the G2 along with tracking and controllers that are in the same realm as the Oculus Quest 2 or the Rift S.

    Reply
  12. I want to love this… but jeeez

    IPD max 68???? I need 72. Sorry this comment that "it doesn't matter" is just silly.
    Comfort – this is critical in a VR headset – this seems less flexible than the Index. Amazing visuals are irrelevant if after 30 mins you're uncomfortable. The PSVR still wins in this department.
    Tracking and controllers – ouch. Fine if you're doing sims, but anything else….

    However – Sims = long play times… hence comfort is key!!!

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  13. 2:19 "you can think of it as a SteamVR headset" ….. errm, that doesn't make sense. Sure it can be made compatible, but it isn't a SteamVR headset by design. SteamVR headsets use Base Station tracking which this does not. Don't dilute the Steam VR reputation.

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  14. My letter to HP

    Hello my name is Miguel and I pre-ordered the G2 back in May. I jumped on wanting this headset because I was blown away at what the first G1 had to offer. Since having received my G2 I continue to have issues with video not coming on unless I disconnect and reconnect the main cable a couple of times. That's the plug, that plugs into the "headset" "not" the back of the computer. Also the other annoying issue is that the right ear speaker cuts in and out whenever I touch it or move my head.

    I've tried troubleshooting over the phone and I was told that a new cable and new speakers are going to be sent out to me.

    The only emails I keep getting are emails telling me that the parts are on backorder. For a new headset that I ordered so many months ago this is really frustrating, especially coming from such a big name company, both HP & Valve.

    At this point I don't think it's fair that I should have to fix these issues myself. Your company is talking about un-attaching the current speakers and installing the new ones myself. This is ridiculous for something I just received!

    I would like to have a new headset sent out to me to replace this lemon of a headset I have received.

    SAD

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  15. So I guess it boils down to index's 144hz vs Reverbs 2160×2160 resolution. I love the idea of the crystal clear fidelity but as a sufferer of often motion sickness I need that 144hz.

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  16. All i want to know for CANADA is WHERE THE HELL ARE OUR PRE-ORDERS!!! WHERE IS THE COMMUNICATION BETWEEN HP CANADA AND HP USA??? I PRE-ORDERED ON SEPTEMBER 18TH 2020 AND NO INFORMATION AT ALL!!! FU HP USA GET BETTER COMMUNACATIONS AS-H——!!!!!!!! CANADA IS GETTING PISSED AT YOU HP!!!!!! P..S. THUMBS UP FOR TESTED AND A BIG THUMBS DOWN FOR HP CUSTOMER SERVICE!

    Reply
  17. Accurate review. Have experienced issues with the hand tracking too. They needed a 4th and 5th camera pointing down from the headset and possibly another 2 pointing upwards. The controller battery life is low because they have to light up all those LEDs for the tracking

    Reply

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