Zelda: Breath of the Wild VR Review


7 thoughts on “Zelda: Breath of the Wild VR Review”

  1. Sounds like it’s as interesting as much as it sucks. Which is an odd combination.

    I do hope we get more VR games in the future. So much fun! ^_^

  2. Please stop spreading the 360P myth. A 720P screen splitted in two is still 720P since the vertical resolution is kept intact. The horizontal resolution is halved.

    Foundry made some pixel counting and the conclusion was that at the center is close to 480P and at the edges is 720P.

    Rest of the video is good, so thank you.

  3. I truly don’t understand the disappointment that I’m hearing from many people. This is one of the few VR experiences that I look forward to coming back to and find it so immersive and enjoyable, making it difficult to playing without VR. I have yet to experience discomfort or motion sickness at all.


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